
Rotopaint(pressing P on Node Graph)
For clean up and clone
When drawing your shapes, you can:
- Click in the Viewer to place points. You can drag while clicking to pull out Bezier handles or adjust B-Spline tension.
- Ctrl/Cmd+drag to sketch the shape freely.
- Click the first point or press Return to close the shape. To leave the shape open, press Esc.
- Ctrl/Cmd+Alt+click to add points to an existing shape.
- Select a point and press Z to increase the smoothness of the point.
- Select the point and press Shift+Z to cusp the point.
- Select the point and press Delete to delete a point.
- Beziers: Shift+drag on a tangent handle to snap the opposite handle to the same length. Ctrl/Cmd+drag on a tangent handle to move it independently of its opposite handle.
- B-Splines: Ctrl/Cmd+Alt+drag on a point to adjust its tension.
Erode (filter)
Filters input pixels relative to the size control, and is particularly useful with mattes. Negative values cause brighter areas to expand into darker areas and positive values cause darker areas to expand into lighter areas. Use the filter dropdown to control the erode computation speed (box) versus quality (gaussian).
Erode (filter) is similar to Erode (fast), but can be computationally more expensive because you can select the filter type to improve the erode quality.

FrameHold
Lets you either:
- pick one frame and use that frame at every frame of the input clip, or • use every certain number of frames of the input clip (for example, every fifth frame).
Grain
The Grain node lets you add synthetic grain (rather than grain derived from actual film stock) to an image. This helps you ensure that all of the elements in your composite, including those which were digitally generated, look like they were shot on the same film stock.
The presets dropdown menu includes predefined types of grain, such as Kodak 5248 and Kodak 5218. These are the correct size for 2K scans.
You can also adjust the Grain node’s controls to match a sample piece of grain:
- Find a sample with a rather constant background.
- Blur the sample to remove the grain.
- Connect the blurred sample to the Grain node’s input.
- In the Viewer, wipe between the Grain node and the original sample image, and adjust the Grain node’s controls to match the grain. It helps to view and match each of the red, green, and blue channels separately.
