

In this session, we started modelling the head, starting with Quad Draw then adjusting the wiring, as well as sculpting the face, which gives the face a softer, more natural look, and our initial foray into Blendershape.
In this session, we started modelling the head, starting with Quad Draw then adjusting the wiring, as well as sculpting the face, which gives the face a softer, more natural look, and our initial foray into Blendershape.