
Environment artists create the computer-generated places in which actors move. They make galaxies, lunar landscapes and desecrated cities – any environment that it’s too difficult to film in real life.
They create the 3D environments using modelling and sculpting software. They often work from a brief delivered to them in the form of 2D, or, sometimes, 3D digital art, produced by a concept artist Or they might work from reference materials, such as photographs or line drawing sketches, which can be scanned into 3D software.
They first create a ‘wireframe’, commonly referred to as a ‘mesh’, of the environment. This looks like a series of overlapping lines (or interconnected polygon shapes) in the shape of the intended 3D environment. Usually, the more detailed the environment is (the more polygons it is made up of), the more photorealistic it looks.
From the mesh, they are able to further sculpt the environment to more closely resemble what’s intended. They use digital tools, such as sculpting brushes, and a physical graphics pen and tablet in order to do this.
Environment artists work at an early stage of the CGI and 3D part of their VFX pipeline. The 3D environments that they produce can then move on to be given texture and be lit.
Environment artists work for VFX companies or studios or as freelancers. Smaller VFX companies or studios may not distinguish between environment, modelling, and texturing artist roles, and instead advertise for one modelling artist position, involving all roles.
Skills required to become a 3D environment artist:
An environment artist must have a keen eye for landscape, cityscapes, town planning, and geography as these skills will be used to create virtual worlds within a film or game.
Game artists must also have the technical skills to understand whether a game engine can support low-resolution images in distant backgrounds and the limits of high-resolution images in the foreground.
While some junior positions are available in the industry, most environment artists have at least several years of 3D modeling, sculpture, and design. A good way to break into this field is to study 3D modelling and build up a portfolio of original 3D environment assets and set dressing pieces.
3D environment artists may need knowledge of a combination of the following software:
- Maya
- ZBrush
- 3dsMax
- Blender
- Substance Painter
- World Machine / Gaea
- Unreal Engine (and other real-time engines such as Unity)
Share one of my favourite material artists:Jan Urschel (Creative Director at Hendrix Design Studio Pte Ltd)


