Categories
Nuke Term2

Week 2:3D Tracking

Two camera:

one for project

other one for skyland rander

Projectet roto

PointCloudGenerator

Using the PointCloudGenerator node (NukeX and Nuke Studio only) you can create a dense point cloud based on the information generated by CameraTracker  and use the dense point cloud further to create 3D meshes of your 2D footage. Dense point clouds are a useful starting point for 3D modeling and positioning objects in a scene.

PoissonMesh

The PoissonMesh node (NukeX and Nuke Studio only) uses information from a dense point cloud to generate a mesh that you can further use as a 3D object, in 3D modeling for instance. The PoissonMesh node is based on the Poisson Surface Reconstruction calculation method.

BakedMesh

Modelbuilder

The ModelBuilder node (NukeX and Nuke Studio only) provides an easy way to create 3D models for 2D shots. You can build a model by creating shapes and then editing them, and align models over your 2D footage by dragging vertices to their corresponding 2D location.

To be able to align models, ModelBuilder needs a tracked camera and an input image for visual reference. You can also use other 3D geometry and point clouds as a reference if you already have these for your scene.

If you don’t connect a camera, image sequence, or reference geometry, you can still create and edit 3D models, you just can’t do anything in Align mode.

Categories
Nuke Term2

Week 1:Matchmove 3D

In this week we learn how to use 3D Tracking.

LensDistortion

The LensDistortion node (NukeX and Nuke Studio only) estimates the lens distortion in a given image, either through Grid Detection or manual Line Detection. The warp can then be used to add or remove distortion or produce an STMap in the motion  channel for use elsewhere.

STMap

The STMap node allows you to move pixels around in an image. STMap uses two channels to figure out where each pixel in the resulting image should come from in the input channels. You can use the Copy node to merge the two distortion channels in with your image channels and then select the two channels in the U and V selection boxes. The U and V values are the absolute position of the source pixel. The values are normalized to be between 0 and 1, where 0 is the bottom left corner of the input image, and 1 is the top right corner.

Simple 3d Scene and Complex 3d Sense

Camera Tracker

CameraTracker (NukeX and Nuke Studio only) is designed to provide an integrated camera tracking or matchmoving tool, allowing you to create a virtual camera whose movement matches that of your original camera. Tracking camera movement in a 2D footage enables you to add virtual 3D objects to your 2D footage.

Writegeo

Writes out geometry to a specified file. You can export:

  • OBJ files
  • FBX files containing meshes, point clouds, cameras, lights, and axes.
  • Alembic (.abc) files containing meshes, point clouds, cameras, or axes.

You can write the geometry by clicking the Execute button and specifying a range of frames you want written or by running the Nuke script with the -x switch.

Categories
Maya Term2

Week 1.2 : Build and set-up ‘rube’ sequence

Categories
Maya Term2

Project 1.1 :Basic dynamics systems

Categories
Maya Nuke

Term1 Showreel

Categories
Nuke

Week 10: Real scenarios in production

This week we learned about the VFX workflow, such as Tech check and Softwares Project Management.

The teacher analysed last week’s assignment and the feedback, which made me realise that compositing requires not only interesting combinations but also a clear theme and style and that it is essential to be aware of the coordination of the different elements. So I re-imagined my hot air balloon project, and I wanted to put it in a playground.

Categories
Design for Animation

Week 10: Assessment

Research Presentation

Critical Report

Categories
Design for Animation

Week 9:Report Structure and Referencing

In this lesson, we review the format of the 1500-word report.

I made a mind-map to figure out my critical report structure.

Categories
Design for Animation

Week 8: Literature Reviews and Writing Approaches

In the process of exploring the metaphor of plants, I tried to understand another concept: Anthropomorphis.Principle anthropomorphism is the viewing of an inanimate object or an animal with human characteristics. Anthropomorphism makes metaphors more vivid. Anthropomorphism is used extensively in Disney’s animation. To be precise, the method that should be mentioned in my report is Personification, The difference between Anthropomorphism and Personification is that:

Anthropomorphism is literal. Speaking animals or objects who talk, think, or behave like humans are all anthropomorphic. Think of Thomas the Tank Engine, Winnie the Pooh, or Peter Rabbit. They literally act as if human.

Personification is figurative. Do you sometimes feel like your computer hates you, especially when it’s not working right? Well, it can’t literally hate you because it’s not human.

Personification has always been widely used as a literary device, especially in lyric poetry. Wordsworth’s personified daffodils below demonstrate what is probably one of the best-known, to the point of cliché, examples of this type of metaphor:

‘Ten thousand saw I at a glance

Tossing their heads in sprightly dance’

The same approach was used in another animation I researched which is  Pan’s Labyrinth.

In the process of my research, I also found a book called Plants as persons which deal with very philosophical aspects which I couldn’t fully understand but I would like to share some interesting points from page 14 of the book:‘The risk we run by ignoring the personhood of plants is losing sight of the knowledge that we humans are dependent ecological beings. We risk the complete severance of our connections with the other beings in the natural world—a process which only serves to strengthen and deepen our capacity for destructive ecological behaviour. This is humanity’s worst type of violence.’

Perhaps the underlying reason for man’s destructive behaviour towards nature is the neglect of the fact that we humans are ecologically dependent beings.

I really enjoy the process of research and even though not all the information I find may be directly helpful to my articles, it is interesting to understand things from a different perspective and discover more possibilities of things.

In the end, I clarified the scope of my research, making it specific to the plant metaphor and the animation Coco.

The title of my critical report is Analysis metaphors in animation:Plant