Categories
Nuke

Week 4:Rotoscoping and Tracker

This week, we learn how to roto and track from a vedio.

How we can remove the alpha?

Shuffle

  1. rearrange up to 8 channels from a single image (B input). For example, you can use it to swap rgba.red for rgba.green, and vice versa,
  2. rearrange channels between two separate nodes (A and B input), like a foreground and background branch,
  3. replace a channel with black (removing the alpha channel, for example) or with white (making the alpha solid, for example),
  4. create new channels.

Premult

By default, Premult multiplies the input’s rgb channels by its alpha (in other words, premultiplies the input image). You may need this node when:

  1. Merging unpremultiplied images. Because Merge nodes in Nuke expect premultiplied images, you should use this node before any Merge operations if your input images are unpremultiplied. This avoids unwanted artifacts, such as fringing around masked objects.
  2. Color correcting premultiplied images. When you color correct a premultiplied image, you should first connect an Unpremult node to the image to turn the image into an unpremultiplied one. Then, perform the color correction. Finally, add a Premult node to return the image to its original premultiplied state for Merge operations.

Typically, most 3D rendered images are premultiplied. As a rule of thumb, if the background is black or even just very dark, the image may be premultiplied.

Roto (pressing O on Node Graph)

The Roto node is an optimal choice if you’re doing rotoscoping only – it allows you to create and edit Bezier and B-spline shapes.

The toolbar on the left side of the Viewer includes point selection and manipulation, and shape creation tools. Click and hold or right-click on a toolbar button to open a sub-menu to select any of its available tool types. Options related to the current tool appear in a toolbar along the top of the Viewer. Click on a toolbar item to cycle through the available options for that class of tools.

As a general workflow guide:

  1. Select your tool from the left-hand Viewer tool bar.
  1. Use the Roto tool settings above the Viewer to adjust the tool’s properties.
  2. Draw your shape or shapes:
  • Click in the Viewer to place points. You can drag while clicking to pull out Bezier handles or adjust B-Spline tension.
  • Ctrl/Cmd+drag to sketch the shape freely.
  • To close the shape, click the first point or press Return. To leave the shape open, press Esc.
  • Ctrl/Cmd+Alt+click to add points to an existing shape.
  • To increase the smoothness of a point, select the point and press Z.
  • To cusp a point, select the point and press Shift+Z.
  • To delete a point, select the point and press Delete.
  • Beziers: Shift+drag on a tangent handle to snap the opposite handle to the same length. Ctrl/Cmd+drag on a tangent handle to move it independently of its opposite handle.
  • B-Splines: Ctrl/Cmd+Alt+drag on a point to adjust its tension.
  1. Select a shape using the Select tools or the shape list in the control panel.
  2. Use the control panel to adjust or fine-tune your shape(s).

Copy (pressing K on Node Graph)

Replaces channels in the B input with channels from the A input. You can use a mask channel to indicate which input is used for each pixel or whether both inputs should be mixed for some pixels.

Categories
Design for Animation

Week 4 :Innovative and emergent practice

The form of Severance Intro Title Sequence is 3D Animation 

Severance focuses on the balance between life and work and is set in a company with memory-cutting technology.

The animation illustrates the protagonist’s life struggle between professional and personal predicaments. Work personality and life personality constantly shuttle and pull in the grid.

The work represents the mystical journey of these different identities memories of experiences, grief, loss, and control in one body through the use of surrealism and subtle ironic humour. The protagonist switches from one scene to another and the different scenes are linked by objects that working people use throughout the day, lifts, hoovers, beds, etc.

In terms of visual expression, the strong minimalist modernist aesthetic, the warmthless cold light, the repetitive approach and the symmetrical composition show the rules and limitations of the workplace, depicting a working man like an emotionless machine working non-stop on an assembly line.

The scene in which people are being poured out of the coffee cup is my favourite. I think he depicts the state of people in the workplace going with the flow through the ‘labour and capital perspective’, implying some kind of control. People looking and running, trying to escape but unable to do.

In the use of technology, Firstly the main characters were created by 3d scanning, and based on 3d meshes texturing the skin and combing the hair in Houdini software. Secondly, Cloth creation and rigging were also done in Houdini and Marvelous Designer, with the rest being a combination of motion capture suites from Xsens. finishing touches in Houdini and Cinema 4D, and finally rendering in Octane.

The molten and sticky effect made through model deconstruction enhances the expression of the chaotic and muddy state of being caught up in work and life. This state, coupled with the slow and urgent music, makes people naturally immersed in the bizarre atmosphere.

There is a lot of symbolic expression in this animation, and the use of symbolic elements to make the images and expressions more interesting is what I most wanted to learn from this animation.

Categories
Nuke

Week3: Digital Compositing and Nuke sofeware interface

In this lesson, we learned about what dose a digital compositor is.

I like this diagram, it interestingly explains the process of making 3d animation.

We learned the basics of Nuke such as import and export formats, colour modes, and other nodes for different purposes.

Import and Export

RGBA

ColorWheel

Generates a color wheel image. Inputs and Controls,the colors on the bottom pf the node show all the channels contained in the node.

CheckerBoard

Generates a checkerboard image that you can use as a placeholder for a texture or background. If you enable proxy mode the board may not match the full resolution version, because the boxes are rounded to the nearest pixel. Inputs and Controls.

ColorBars

Generates a Society of Motion Picture and Television Engineers (SMPTE) color bars test pattern, useful for color management. Inputs and Controls.